Rules of the Road
We've seen some extremely creative solutions to our Moustrap Racecar Challenge.
Much like our nation's tax system, there are some clever "exploits" (loopholes) available to sharp players. These aren't "wrong" for our game, just an opportunity for motivated Engineers to create a decisive advantage in the context of the current system.
Unlike our nation's bureaucracy, we have the advantage of being a lean, agile, design focused organization. We can rapidly collaborate to optimize our game design.
With an iteration of competition complete, what Criteria (rules) would you add to the Mousetrap Racecar Challenge to help "level" the playing field?
Generate a list of at least 3 ideas and be prepared to advocate at least one of them in our next class (Monday).
List:
1. Mousetrap must be intact to car in some sort of way.
2. Car must use about 20-35 parts for maximum efficiency.
3. Multiple people timimng the acceleration to have a exact time.
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